Top 100 Game Shows (pg 4)

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61.  Battlestars
Six celebrity guests were seated in a triangular lit wall a la "Hollywood Squares." Two contestants randomly selected a celebrity by pressing a button. The celebrity answered a question, and the contestant could agree or disagree with the answer. If the contestant was correct, one of the points of the triangle surrounding the celebrity was put out. If the lights at all three corners of a celebrity triangle were put out, the contestant "captured" that celebrity. The goal was to be the first person to capture three celebrities.
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62.  What's My Line
Panelists included Arlene Francis, Steve Allen, Bennett Cerf, Fred Allen, Tony Randall and Dorothy Kilgallen.

A panel of four celebrities tried to guess the occupation of the guest by asking a series of yes or no questions. The guest got $5 for each "no" answer. Panelists were blindfolded for the weekly mystery guest who was a celebrity. Some famous folks who dropped by: Warren Beatty, James Cagney, Bette Davis, Ty Cobb,Walt Disney, Ronald Reagan, Alfred Hitchock and Elizabeth Taylor.
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63.  Where in the World is Carmen Sandiego?
Where in the World is Carmen Sandiego? began airing in the fall of 1991. It lasted until the fall of 1996 when Where in Time is Carmen Sandiego? took its place. The series was produced by WQED Pittsburgh and WGBH Boston and featured Greg Lee as the host and Lynne Thigpen as the Chief. During the course of the show, the 3 contestants would engage in a general question round about geography. Sometimes, clues for the questions would be delivered by guest stars or by the group, Rockapella who also performed the show's theme song.

The game would open with the Chief telling the contestants about the crime and the crook. Then the questions would begin. The first round had multiple choice questions- each having three choices for answers.
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64.  Whew
A Game Show created by former Jeopardy! contestant Jay Wolpert, and one of his first works after leaving Mark Goodson-Bill Todman productions. Tom Kennedy was the host, and the show lasted for one season on CBS between 1979 and 1980.

The rules...oh, boy. Stay with us here. There were two contestants, one as the Blocker, one as the Charger. The Blocker would place six Blocks on the game board, which had five Levels of five boxes each (valued from $10-$50), plus a sixth Level with only three boxes ($200, $350, and $500). No more than three Blocks could be placed on any of the first five Levels, and no more than one on the Level 6. After the Blocks were placed, the Charger took control of the board, with a 60-second time limit to get to the top by answering "bloopers" — clues with an intentionally wrong word (e.g., "Bob Barker is the host of The Price Is Too Damn High", with the correct answer being The Price Is Right). A correct answer advanced to the next level, and picking a blocked box imposed a five-second penalty. In addition, if the Charger wanted, s/he could call "Longshot!" and advance immediately to Level 6, where the Blocker would place another Block. The Blocker and Charger then traded places. Games were played best-of-three, and the winner advanced to the Bonus Round.
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65.  Who Do You Trust?
From 1957 to 1962 a popular game show called "Who Do You Trust?" aired on television. Edgar Bergen and then Johnny Carson hosted, so it was also a funny show. People participated as pairs, usually married couples. The premise of the show was that contestants had to choose who would answer the questions in order to win prizes. The challenge to them was, "Which of you feels confident with this category? Who do you trust?"

Married couples, chosen for their unusual backgrounds, compete after being interviewed by the host. The host askseach couple four sets of questions for a total of $1200. The husband may answer himself or trust his wife to do so. The couple who answers the most questions correctly wins the game, whatever money they have accumulated, and the added bonus of $100 a week for one year.
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66.  Win Ben Stein's Money

Win Ben Stein's Money was a 'Jeopardy' style game show where contestants get a chance to win $5,000 of Ben Steins'money.It starts out with three contestants answering questions to try to get as much money as they can. In round two,the player with the lowest amount of money has to give it back to Ben, and Ben takes their place for the rest of the round, where questions' values rise to $200 to $500 of Ben's money. At the end of round two,again the player with the lowest winnings gets canned, and the money goes back to Ben. In round three,the player with the most winnings will face Ben in a 'lightning round' where they have one minute to get ten questions correct, and if they get more right than Ben, they get all $5,000 of Ben's money. If they tie with Ben, they get the money they won in rounds' one and two, plus an extra $1,000. If they get less than Ben, all they get is the money that they won in round's one and two. The sad and dismal truth to this show is, Ben Stein's Money is given to him by Comedy Central, and whatever the player's don't win, he gets to keep. Thus, he nets anywhere from 15 to 18 thousand dollars a week!
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67.  Tic Tac Dough
The children's game of tic-tac-toe was turned into the question-and-answer "Tic Tac Dough." The object of the game was for a player to be the first to put his or her mark, "X" or "O," in three boxes, either across, up, down, or diagonally. Two players alternated selecting a box and answering a question from the category indicated on the box in order to be able to place their mark in the box. Each correct answer added to the games jackpot, which was won by the player making tic-tac-toe. After each round of questions, the nine categories were rotated to different boxes.

After a nineteen-year absence from television, Tic Tac Dough returned with Wink Martindale as host. The game remained the same except for the addition of a bonus game were six boxes contained cash amounts, one said "tic," another said "tac," and in the last was the face of a dragon. The object was to accumulate $1000, before hitting the dragon, which stopped the bonus round. If the player found both the tic and tac boxes, he or she automatically won the game.
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68.  Stump the Schwab

Welcome to the Stump the Schwab guide at TV Tome. Basketball had Michael. Hockey had The Great One. Baseball had The Babe. Sports trivia has ¦ The Schwab. For years The Schwab has toiled in the bowels of our Bristol campus, as ESPN's first, and best, fact researcher. His wealth of sports knowledge is unmatched, his handle on sports stats unparalleled. Almost any stat you hear dropped by Vitale, Berman, Joe Morgan or any other ESPN personality almost certainly came from the The Schwab. No one knows more sports trivia than The Schwab. Or do they? With ESPN's new game show, Stump the Schwab, hosted by Stuart Scott, that's what we intend to find out. This summer, we went to New York City to test hundreds of applicants, grilling them on their sports knowledge. Some were in way over their heads, others could hold their own, but we only found 12 contestants that we thought could possibly hang with The Schwab.
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69.  Win, Lose Or Draw
"Win, Lose or Draw" was created by actor Burt Reynolds ("Smokey And the Bandit", "The Cannonball Run", etc.) and long-time game show host Bert Convy ("Tattletales" and "Super Password"). The series was basically an adaption of the old party game Charades, and had two teams of three players each, with two celebrities and a contestant on each team. The players had one minute (60 seconds) to give clues to a secret phrase by sketching on a large tablet, without using letters, numbers or verbal clues. If the other team member guessed correctly, the contestant received a cash prize. If not, the other team was allowed to guess.
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70.  You Don't Say!
A nifty word game that had less to do with words and more to do with other words that they sort of resembled; "You Don't Say!" was Tom's third network series and first national hit.
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71.  You Bet Your Life
You Bet Your Life began its run as a radio program in 1947, recorded live as an hour-long program but edited down to half an hour for radio broadcast—a technique used to cut out both the dull parts and the most off-color Groucho lines.The same technique was used for the television broadcasts, which ran simultaneously with the radio program for several years.

The televised You Bet Your Life went the way of most prime time game shows in 1961, the victim of quiz scandals and dwindling audience interest in the game show format. But since every episode of You Bet Your Life was filmed, the show has survived in syndication and in packaged video compilations. Two brief revivals were mounted in 1980 and 1992—starring Buddy Hackett and Bill Cosby, respectively—but the show still belongs to Groucho. More than 100 “lost” episodes were discovered in July 2000, ready to introduce a new generation of fans to the quick-witted comedy of the funniest game show (and game show host) of television’s golden age.
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72.  Give-n-Take
Game Play: Four players competed, seemingly always women, seated around a large spinner. Each one was awarded a prize at the beginning of the program. Another one was revealed and Lange would read a question. The first to ring in correctly was awarded the four blankspaces on the eight-space spinning board up for grabs, giving that player control of five spaces (counting her own) The other three spaces belonged to the other three players. The spinner was then set in motion, and the player with the correct answer pressed her signaling button to slow the spinner to a stop. She could then keep the prize or pass it to an opponent. The objective was to keep as close to $5,000 in prizes as possible without going over. If a player was over $5,000, she was "frozen," and couldn't receive any additional prizes. Players were unaware of the actual retail price of their prizes until the final prize had been awarded -- I believe four or five in all were spun for, in addition to the original four prizes awarded. The one closest to $5,000 at game's end was the winner and kept all the prizes she had accumulated. (The other three contestants did not keep their prizes.)
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73.  Winning Streak
Game Play: Two players competed, and appears there were several adjustments in format. In one version, they faced a board of sixteen letters with a category attached at the bottom. Contestants then formed a word of two to ten letters using the letters on the board. They won letters answers questions posed by Cullen. The answer to a question posed by Cullen would start with the letter the contestant chose of the 16 letters on the board. The first contestant to ring in with the correct answer could keep the letter for the word they had in mind or refuse it; if the first contestant answered incorrectly, this option went to their opponent. The first player to form a word in the given category moved on to the end game.
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74.  Three for the Money
Game Play: Two teams competed, with one celebrity guest and two contestants per team, identfied by wearing red and yellow shirts over their street clothes. All six players stayed on for the full week. Each team chose the number of opponents they wanted to challenge trying to identify answers in three different categories (state capitals, birds, and movie stars, for example). The team in control of the category decided whether to have one person on their team challenge one, two, or all three players on the opposing team, with correct answers worth $100, $200, or $300 accordingly. If the challenged team got the correct answer first, they won $100. The identities sought were posed as a series of three clues. The challenges went back and forth, with the trailing team given a final chance to catch up. The team with the most cash at the end of the game was declared the winner, although their scores accumulated over the course of the week (in other words, the score could be $1,300 to $900 Yellow team after Monday, $2,200 to $1,900 Red team after Tuesday, etc.)
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75.  Split Second
Game Play: Three players competed. Kennedy read a clue leading into a question with three different parts; contestants then rang in to try to answer any one of the parts of the question. The first contestant had their choice of any part of the question they chose; the second had two choices if the first contestant was right previously or all three if the first contestant was incorrect; the third contestant, thusly, could choose from one, two, or all three parts. Correct answers were worth $5 if all three contestants answered correctly, $10 if two contestants answered correctly, or $25 if only one contestant answered correctly. The game was played in two rounds, with the round two cash values jumping to $10, $25, and $50. Later in the run, the first contestant in each round to be the only one to answer a question correctly of a given three won an additional merchandise prize.
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76.  Blockbusters

One of the last great original games put out by the Goodson-Todman company. Yet another game that makes the Q-and-A format interesting by implenting the "Alphabetics" of revealing the first letter of the answer. The game was fast-paced and visually entertaining. The show had two unique things going for it: 1) the clever hexagon board where no ties are possible; 2) the concept of finding out whether "two heads are better than one." Bill Cullen, as always, does a marvelous job of hosting. Bob Cobert also churns out a great theme song. The Gold Run was a nifty bonus round and the later rule of allowing players to play twenty matches led to some memorable champions and big payoffs.

The short-lived 1987 revival was o.k. featuring a passable hosting performance by Bill Rafferty and then-high-tech computer graphics.
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77.  Hollywood Squares
Hosts: Peter Marshall, John Davidson, Tom Bergeron Next to "Match Game," this was the best comedy game show. The original helmed by game show great Peter Marshall is by far the best with classic panelists Rose Marie, George Gobel, and of course, Paul Lynde providing the funny quips. The Davidson version was decent, but the current revival with Whoopi as the center square is one of the few game show revivals that has come close to matching the feel and fun of the classic version. Tom Bergeron does a superb job of hosting and has really emerged as one of TV's best new hosts.
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78.  Jackpot
Unique riddle game show in which sixteen contestants vied for thousands of dollars in the entire week. Geoff Edwards proved that he could do the Q-and-A format here. The NBC version was best of the three runs boasting a dramatic Bob Cobert theme and really big Super Jackpots. While most of the riddles weren't brain-busters, there were a few cleverly-written ones especially in the 70s version.
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79.  Scrabble
This Reg Grundy show had nothing to do with board game except that they used the game board, the term "tiles," and the name. Despite this, the creators of the show came up with a nice twist on hangman. The big hook for me were the clever clues devised by the writers. Getting a good grasp of those clues really could buy contestant those important extra seconds needed to get ahead in the Sprint rounds. Chuck Woolery fit in perfectly with this show (his second traditional gamer) which seemed like a natural progression from his "Wheel" days.
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80.  The Cross-Wits

Two teams of three players (one studio contestant and two guest celebrities) played one at a time and tried to guess a crossword from a clue. Teams scored ten points for each letter on the crossword. Each crossword was also a clue to the identity of a person, place, or thing. The first team to solve the master puzzle earned extra points.The top-scoring team at the end of the day played the "cross fire" round and they had sixty seconds to guess ten crosswords from clues, for a bonus prize.
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