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Cool Job For A Really Smart Child, To Review Armis Board Game

Armis is a high strategy board game created in the USA for worldwide enjoyment.  Armis provides a daily brain workout and is currently played online in over 130 countries.

Here are some of the short and long term benefits that come with playing Armis on a daily basis: 

* Armis develops critical thinking skills, and provokes logical thinking
* Armis builds self-esteem, skills sets are certain and measurable
* Armis inspires you to be inventive
* Armis emboldens you to learn complex matters easier and faster
* Armis sharpens your analytic and cognitive mind
* Armis spurs you to plan for and attain success

Here's an opportunity for your brilliant child to get some well deserved attention for his/her intelligence and earn money at the same time.  

This job is essentially for a child age 7 to 13, but requires the expressed onscreen permission of the child's parent (or legal guardian).   

Your video will open with the camera pointed at the child w/ parent, the parent will start by introducing his/herself then saying something to the effect of "this is my son/daughter  [child name]" then the child reintroduces himself with name, age, grade level, favorite school subjects, and any other info that would corroborate his/her brilliance (honors, science fair or spelling bee winner, math wiz, etc ...) , then the child will mention the fact that s/he recently learn about Armis and his/her parent(s) accepted the job for him/her to review the game 

The child begins the review, then camera points to computer screen during game, child narrates all actions with parent's assistance until the child captures the opponent's flag, then the camera goes back to the child and the child expresses what s/he felt about the game and game play.  
Please close with an appreciation of the opportunity. 

Here is one example: http://www.youtube.com/watch?v=-D99w85sCs0

Special note for all Armis presentations: please keep in mind that Armis is more of a family game than a war game, so in that light we try to use certain keywords for certain activities, ie: we 'activate' the Nuke rather than 'blow it up', or 'detonation' it; we 'take', 'remove', or 'capture' player pieces instead of 'kill', 'crush', or 'destroy' 'men'.; we play against 'the opponent', to 'win' not against 'the enemy' to 'beat'.them.  Lastly, we try not to capture our opponent's Child during any assignment.

Our budget for this project is $45